The first Non-Combatant Captive model is in The TOMORROW BLACK Shop this week.
This model represents a typical Bionoid Techer. She is wearing a Tech Body Seal, that has been damaged by her captors. The model is geared in a back braced harness, collar, and gag.
This model is primarily intended for use in Rescue Missions, and as cute adult themed eye candy for populating terrain features. The Bionoid Techer is 18MM to the top of her head, which represents a 6' figure in my Miniature Range.
The Original Sculpture.
Joseph

The Saga Of My Adventures In 1/270 (3MM ish) & 1/100 (15MM-HO/87th) Scale Sculpting, and Related Scale Terrain Modeling. WAR ART Also Functions As My Electric Public Diary So To Speak, Where Followers Will Be The First To See Previews Of My Tabletop RPG 15MM Miniatures, Skirmish Rules & Other Gaming Projects.
Showing posts with label Non-Combatants. Show all posts
Showing posts with label Non-Combatants. Show all posts
Thursday, June 13, 2013
Saturday, August 13, 2011
Saturday, July 30, 2011
Friday, July 29, 2011
Tuesday, February 1, 2011
FEMALE BIONOID TECHER CAPTIVE Completed Sculpture Preview
Bionoids are engineered humanoids birthed in The Vaults of TECH NATION. Bionoids serve many practical functions, being trained to suite the purposes of their Masters. This particular Character is a Techer. Techers are basically the mechanics, if you will, of the The Nation Domain. They are sent all over the territory to preform maintenance and programming of Integral Systems and Security Units.
A Word On Design. I am going to do a version of this Character fully equipped with her Jetter, Rigger, Gear, and the rest of her uniform.
Ha, ha...me so EVIL.
This was a very challenging project. If you notice she has very large eyes, and no nails on her digits, this was the best way I could think of to make her look like an Engineered Humanoid, rather than an Actual Human.
Joseph
A Word On Design. I am going to do a version of this Character fully equipped with her Jetter, Rigger, Gear, and the rest of her uniform.
Ha, ha...me so EVIL.
This was a very challenging project. If you notice she has very large eyes, and no nails on her digits, this was the best way I could think of to make her look like an Engineered Humanoid, rather than an Actual Human.
Joseph
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