Showing posts with label Non-Combatants. Show all posts
Showing posts with label Non-Combatants. Show all posts

Thursday, June 13, 2013

NON COM BIONOID CAPTIVE RELEASED!

The first Non-Combatant Captive model is in The TOMORROW BLACK Shop this week.



This model represents a typical Bionoid Techer. She is wearing a Tech Body Seal, that has been damaged by her captors. The model is geared in a back braced harness, collar, and gag. 

This model is primarily intended for use in Rescue Missions, and as cute adult themed eye candy for populating terrain features. The Bionoid Techer is 18MM to the top of her head, which represents a 6' figure in my Miniature Range.

The Original Sculpture.

Joseph

Saturday, July 30, 2011

NON-COMBATANTS: BARREL MAN WIP Preview 1

This is the second figure for my Non Combatants and the start of my New QWIK Arena Figures.


I like this guy, he is going to look good seating on his barrel watching DEAD QWIK Matches and guarding the inventory at Market Tables.

Joseph

Friday, July 29, 2011

TRIBALS: COUNTRY FOLK WIP Preview 1

I started working on The Country Folk just for a change from my more involved figures.


She will be the first model for my Non Combatant (Citizens-Slaves-Captives) Range, many of these of course will also become Zombies...later.


She is going to be a fun little sculpt I think.

Joseph

Tuesday, February 1, 2011

FEMALE BIONOID TECHER CAPTIVE Completed Sculpture Preview

Bionoids are engineered humanoids birthed in The Vaults of TECH NATION. Bionoids serve many practical functions, being trained to suite the purposes of their Masters. This particular Character is a Techer. Techers are basically the mechanics, if you will, of the The Nation Domain. They are sent all over the territory to preform maintenance and programming of Integral Systems and Security Units.





A Word On Design. I am going to do a version of this Character fully equipped with her Jetter, Rigger, Gear, and the rest of her uniform.
Ha, ha...me so EVIL.

This was a very challenging project. If you notice she has very large eyes, and no nails on her digits, this was the best way I could think of to make her look like an Engineered Humanoid, rather than an Actual Human.

Joseph
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