Some of these people while unprotected by the lost Machines, found their own means sufficient to sustain themselves. They simply knew how to do things that enabled them to start a new life, and they did not question why. These people lead their Brethren to a new and peaceful life, unknown to, and long forgotten by Cityfolk. Some stayed in or around The Deep Vaults, farming and hunting close to the safety they had known so long in the great caves made by their long dead forbearers. Other chose to move into the depths of The Wildlands.
Some of these little communities have been discovered and the Traders, Scouts, and other Benign Travelers who found them, promptly dubbed these people Countryfolk. Today many of these isolated little Townships are still known only by the Travelers who guard the secret of their locations.
These Long Sleepers gradually mutated in their vaults to varying degrees, and awoke as something other than human. The first MURG Spawned in some of these ill-fated places, while others became what we now call The Nomads.
A Word On Design. I am doing a hell of a lot of sculptures for my Tribals. There are as you have seen, three main types. However there are variants to these such as a Dwarf sub-race of The Human Nomads. The two images at the top of the Simon Bisley Collage are my inspiration for the Dwarven People. Furthermore some of The Countryfolk and Human Nomads have adopted TECH as a useful tool.
I am still working on all of this, so I have to come up with some more names for the various classes of peoples.
Tribals are, for the time being, a catchall for The Fantasy Elements in Tomorrow Black.
Expect many WIP Articles on this Faction.